Augmented Reality Solutions in Education

Augmented Reality (AR) uses computer software with a user interface that can identify and interact with natural items in the real world. It is similar to computer-assisted design (CAD). A designer can manipulate physical objects in the real environment using design principles like space planning, lighting, and textures.

Augmented Reality is used for various purposes, such as product design, gaming, real-world learning, and virtual assistance. However, the most common use of AR technology is in education and training.

Augmented Reality can be implemented on hardware devices such as computer screens, mobile phones, tablet computers, watches, goggles, gloves, glasses, etc. Besides, the devices can be networked via the Internet or can use multiple wireless mediums. Another widespread usage is for teaching and training purposes. With the help of multiple sensory inputs (audio, video, text, etc.), learners can learn and grasp new concepts better. This is why many education and training organizations are using Augmented Reality technology in their curriculum.

It has become effortless for teachers to add interactivity to their lessons using Augmented Reality software. Teachers can draw on real-world examples, use maps, and place objects in the real-world to give students a visual clue of an activity, which helps them retain the lesson. The same technology is also used in the education sector, such as in business development, where businesses can use maps and digital tools to provide their clients with accurate information about locations and other facts, which can help them expand their business in the real-world.

These applications also help businesses reduce their operational costs, as they do not need to pay for new computers for data entry and transcription services, as professionals on their laptops can do these tasks.

Another significant advantage of using Augmented Reality technology in education is that it helps teach the same material to many students through multiple mediums, without them having to travel or move from one location to another.

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